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Second Calamity

An independent third-person MMORPG with near-endless gear options, unpredictable enemies, and co-op that pays: bigger parties earn better loot.

About the world

The night of the Aurora

An Aurora lit up the sky over Vhael last night, the strongest anyone has recorded. You awake with powers you don't understand yet. The guild elders may be able to help. Monster attacks have been getting more frequent, and nobody knows why. Maybe you can find out.

More about the world

Start in your city

Saela'Riin, Popplin Port or Khasaret. Each opens the story differently, and the paths cross later.

Build your character

Mix jobs and subjobs, then shape them with masteries and keystone talents into a build that plays the way you do.

The new character screen with the job list

A player-run economy

The best gear in Vhael is found or crafted, never bought from a vendor. Smiths, alchemists and the rest of Vhael's crafters supply the market, and a skilled one can turn a lucky drop into a fortune in Amber.

Character sheet and inventory beside a brawler in a meadow

You set the difficulty

Make the hunt harder and the rewards follow. Craft your own challenges, then team up with friends when they get too tough to face alone.

Pre-alpha screenshots. See all media

Where you start

  • Elves

    Saela'Riin

    The elves farm the Broadgreen and live in Homeroots, living trees that the same family shares for generations. They distrust Aether and keep their machine shops in one district, the Burn. The Empire has sent Imperial Awakened to inspect the city's defenses, and nobody asked for them.

  • Piporin

    Popplin Port

    A Piporin harbor whose neighborhoods are stacked on top of each other, joined by lifts and rail bridges, under the turning light of the Beacon. Sea monsters are pushing against the Tidewall. Popplin wants Imperial airships to fight them, and the Empire refuses to send any.

  • Humans and giants

    Khasaret

    A desert port built on top of the biggest known Aether mine. People say there's a mining tunnel behind almost every building. The sick travel here because the city is said to heal them, and the Barrens outside the walls are full of ruins left by older empires.